论文标题
在知识图上辩论人类可读事实的动态
Debate Dynamics for Human-comprehensible Fact-checking on Knowledge Graphs
论文作者
论文摘要
我们提出了一种基于辩论动态的知识图进行事实检查的新颖方法。基本的想法是将三重分类的任务构建为两个强化学习者之间的辩论游戏,这些辩论是提取论证 - 知识图中的路径 - 的目标是证明事实是真实的(论文)或事实是错误的(对立面)。基于这些论点,被称为法官的二进制分类器决定了事实是对还是错。两种药物可以被视为稀疏特征提取器,它们为论文或对立面提供了可解释的证据。与Black-Box方法相反,该论点使用户能够对法官的决策有所了解。此外,我们的方法允许在知识图上进行互动推理,用户可以提出其他参数或评估辩论,从而考虑了常识推理和外部信息。这种交互式系统可以根据知识图增加对各种AI应用的接受,并进一步导致更高的效率,鲁棒性和公平性。
We propose a novel method for fact-checking on knowledge graphs based on debate dynamics. The underlying idea is to frame the task of triple classification as a debate game between two reinforcement learning agents which extract arguments -- paths in the knowledge graph -- with the goal to justify the fact being true (thesis) or the fact being false (antithesis), respectively. Based on these arguments, a binary classifier, referred to as the judge, decides whether the fact is true or false. The two agents can be considered as sparse feature extractors that present interpretable evidence for either the thesis or the antithesis. In contrast to black-box methods, the arguments enable the user to gain an understanding for the decision of the judge. Moreover, our method allows for interactive reasoning on knowledge graphs where the users can raise additional arguments or evaluate the debate taking common sense reasoning and external information into account. Such interactive systems can increase the acceptance of various AI applications based on knowledge graphs and can further lead to higher efficiency, robustness, and fairness.