论文标题
具有认识论时间目标的动态认知逻辑游戏
Dynamic Epistemic Logic Games with Epistemic Temporal Goals
论文作者
论文摘要
动态认知逻辑(DEL)是一个逻辑框架,可以详细描述代理商如何看待动作以及它们如何影响世界。最近引入了DEL游戏,是一种定义游戏类别的方式,其中包含不完美的信息,其中非常精确地描述了玩家可用的动作。该框架使得可以轻松定义的游戏类别,例如,玩家只能使用公共行动或公开公告的游戏类。已经研究了这些游戏的目标目标,目的是达到满足认识论逻辑表达的一些认知财产的情况。已经建立了几个(联合国)的可决定性结果。在这项工作中,我们表明,可及性目标获得的可决定性结果扩展到了更一般的获胜条件类别,即在认知的时间逻辑LTLK中表达的结果。为此,我们确定由DEL公共行动产生的无限游戏结构是规则的,我们描述了如何获得我们依靠的有限表示。
Dynamic Epistemic Logic (DEL) is a logical framework in which one can describe in great detail how actions are perceived by the agents, and how they affect the world. DEL games were recently introduced as a way to define classes of games with imperfect information where the actions available to the players are described very precisely. This framework makes it possible to define easily, for instance, classes of games where players can only use public actions or public announcements. These games have been studied for reachability objectives, where the aim is to reach a situation satisfying some epistemic property expressed in epistemic logic; several (un)decidability results have been established. In this work we show that the decidability results obtained for reachability objectives extend to a much more general class of winning conditions, namely those expressible in the epistemic temporal logic LTLK. To do so we establish that the infinite game structures generated by DEL public actions are regular, and we describe how to obtain finite representations on which we rely to solve them.