论文标题
使用严重游戏的少年特发性关节炎的下肢康复
Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games
论文作者
论文摘要
接受身体康复疗法的患者必须在很长一段时间内定期进行一系列锻炼,以改善或至少不加重病情。由于简单的练习的繁琐重复,康复很容易变得无聊,这也会引起轻度的疼痛和不适。结果,患者通常没有遵循其康复时间表,并需要规律性,从而危害他们的康复。在过去的十年中,视频游戏在很大程度上变得流行,并且高级输入控制器的可用性使它们成为一种可行的方法,可以使身体康复更具娱乐性,同时增加患者的动力。在本文中,我们提出了一个框架,该框架集成了严重的游戏,以供患有少年特发性关节炎(JIA)的儿童进行下限的康复。该框架包括实施治疗方案的一部分的游戏,然后是年轻患者,并提供了调节,控制,记录和分析治疗课程的模块。我们介绍了在治疗师监督下与诊所患者进行的初步验证的结果。我们收到的反馈总体上都非常积极,他们喜欢使用视频游戏进行通常的治疗,以及喜欢游戏如何在执行通常的治疗例程的同时保持孩子们的参与和动力的治疗师。
Patients undergoing physical rehabilitation therapy must perform series of exercises regularly over a long period of time to improve, or at least not to worsen, their condition. Rehabilitation can easily become boring because of the tedious repetition of simple exercises, which can also cause mild pain and discomfort. As a consequence, patients often fail to follow their rehabilitation schedule with the required regularity, thus endangering their recovery. In the last decade, video games have become largely popular and the availability of advanced input controllers has made them a viable approach to make physical rehabilitation more entertaining while increasing patients motivation. In this paper, we present a framework integrating serious games for the lower-limb rehabilitation of children suffering from Juvenile Idiopathic Arthritis (JIA). The framework comprises games that implement parts of the therapeutic protocol followed by the young patients and provides modules to tune, control, record, and analyze the therapeutic sessions. We present the result of a preliminary validation we performed with patients at the clinic under therapists supervision. The feedback we received has been overall very positive both from patients, who enjoyed performing their usual therapy using video games, and therapists, who liked how the games could keep the children engaged and motivated while performing the usual therapeutic routine.