论文标题
游戏驱动系统的准平台状态:一种动态方法
Quasi-stationary states of game-driven systems: a dynamical approach
论文作者
论文摘要
进化游戏理论是一个框架,可以正式化在玩游戏的竞争代理的集体演变(“人群”),并且在每一轮比赛之后,都会更新他们的策略以最大程度地发挥个人收益。有两种互补的方法来建模玩家种群的演变。第一个通过实施马尔可夫连锁店的设备来解决基本有限的人群。第二个假设人口是无限的,并且使用均值确定性微分方程的系统运行。通过使用两个对抗人群的模型,它们正在玩具有固定或定期变化的回报的游戏,我们证明它表现出可稳定的动态,这些动态既不可降低,这既不是直接过渡到固定的(在有限尺寸的人群中除了一个策略之外的所有策略),也不对平均场景的图片进行降低。在固定收益的情况下,可以使用随机微分方程系统捕获这种动力学,并将其解释为随机的Hopf分叉。在不同的回报的情况下,亚稳态动力学比手段的动力学要复杂得多。
Evolutionary game theory is a framework to formalize the evolution of collectives ("populations") of competing agents that are playing a game and, after every round, update their strategies to maximize individual payoffs. There are two complementary approaches to modeling evolution of player populations. The first addresses essentially finite populations by implementing the apparatus of Markov chains. The second assumes that the populations are infinite and operates with a system of mean-field deterministic differential equations. By using a model of two antagonistic populations, which are playing a game with stationary or periodically varying payoffs, we demonstrate that it exhibits metastable dynamics that is reducible neither to an immediate transition to a fixation (extinction of all but one strategy in a finite-size population) nor to the mean-field picture. In the case of stationary payoffs, this dynamics can be captured with a system of stochastic differential equations and interpreted as a stochastic Hopf bifurcation. In the case of varying payoffs, the metastable dynamics is much more complex than the dynamics of the means.