论文标题
游客和居民在开发基于位置的技术的公共交通中的游戏化和参与
Gamification and engagement of tourists and residents in public transportation exploiting location-based technologies
论文作者
论文摘要
城市变得非常拥挤。有必要通过最大化当地公共交通的潜力来减少道路上的私人汽车数量。随着对环境影响的可持续性的运输意识的越来越多,而且气候和社会,因此有必要建立参与公共交通工具。游戏化是在非游戏环境中使用游戏元素的使用,已证明可以通过将常规活动变成引人入胜的活动,这很有趣。我们设计了一个移动应用程序,该应用程序与短距离无线通信技术进行交互,邀请人们使用公共交通工具。为了评估解决方案,我们根据系统可用性量表创建了一份问卷,也可以使用特定任务使用可用性测试。
Cities are becoming very congested. There is a need to reduce the number of private cars on the roads, by maximising the potential for local public transport. With the increasing awareness of transport that is sustainable in the sense of environmental impact, but also climate and social, there is the need to create engagement into public transportation. Gamification, which is the use of game elements in non-game contexts, has proven to deliver very positive results, by turning regular activities into engaging ones, which are fun to perform. We have designed a mobile application, that interacts with short-range wireless communication technologies, inviting people to use public transport. To evaluate the solution, we have created a questionnaire based on the System Usability Scale, but also using usability testing with specific tasks.