论文标题

利用游戏理论来分析理由

Exploiting Game Theory for Analysing Justifications

论文作者

Marynissen, Simon, Bogaerts, Bart, Denecker, Marc

论文摘要

理由理论是一个统一的语义框架。尽管它源于非单调逻辑,但可以应用于计算机科学的各个领域,尤其是在可解释的推理中。它最中心的概念是理由:解释为什么财产在模型中存在(或不存在)。在本文中,我们通过三个主要贡献继续研究理由理论。首先是研究辩护理论与游戏理论之间的关系。我们表明,理由框架可以看作是一种特殊类型的游戏。既定的联系为我们接下来的两个贡献提供了理论基础。第二个贡献是在哪种条件下研究了辩护理论的两种不同方言(图形作为解释与树作为解释)重合。第三个贡献是确定何时由辩护理论引起的语义产生一致的结果的精确标准。过去证明,这种语义是一致的,这是繁琐而精心策划的证据。我们表明,这些标准确实满足了逻辑编程的所有常见语义。本文正在考虑逻辑编程理论和实践(TPLP)的接受。

Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification: an explanation why a property holds (or does not hold) in a model. In this paper, we continue the study of justification theory by means of three major contributions. The first is studying the relation between justification theory and game theory. We show that justification frameworks can be seen as a special type of games. The established connection provides the theoretical foundations for our next two contributions. The second contribution is studying under which condition two different dialects of justification theory (graphs as explanations vs trees as explanations) coincide. The third contribution is establishing a precise criterion of when a semantics induced by justification theory yields consistent results. In the past proving that such semantics were consistent took cumbersome and elaborate proofs. We show that these criteria are indeed satisfied for all common semantics of logic programming. This paper is under consideration for acceptance in Theory and Practice of Logic Programming (TPLP).

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