论文标题
人工智能和战争
AI and Wargaming
论文作者
论文摘要
游戏AI的最新进展表明,鉴于人类游戏玩法的足够数据,或通过模拟获得的经验,机器可以竞争或超越经典游戏中最熟练的人类玩家,例如GO或商业计算机游戏,例如Starcraft。我们通过战争镜头来回顾当前的最新技术,首先询问战争游戏的特征将它们与通常的AI测试床区分开,其次,最近的AI进步最适合解决这些特定于战争游戏特定的功能。
Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human players in classic games such as Go, or commercial computer games such as Starcraft. We review the current state-of-the-art through the lens of wargaming, and ask firstly what features of wargames distinguish them from the usual AI testbeds, and secondly which recent AI advances are best suited to address these wargame-specific features.