论文标题
暂时平滑的抗抗分子和镜头扭曲用栅格化图
Temporally-smooth Antialiasing and Lens Distortion with Rasterization Map
论文作者
论文摘要
当前的GPU栅格化过程仅限于直线透视的狭窄视图。而行业则需要以广角观点(例如虚拟现实和虚拟电影制作行业)进行曲线视角。本文使用行业标准的STMAP提供了新的栅格化方法。另外,还提出了新的抗脉化栅格化方法,这在质量和性能方面都优于MSAA。这是对您真正的视觉领域中以前的解决方案的改进。
Current GPU rasterization procedure is limited to narrow views in rectilinear perspective. While industries demand curvilinear perspective in wide-angle views, like Virtual Reality and Virtual Film Production industry. This paper delivers new rasterization method using industry-standard STMaps. Additionally new antialiasing rasterization method is proposed, which outperforms MSAA in both quality and performance. It is an improvement upon previous solutions found in paper Perspective picture from Visual Sphere by yours truly.