论文标题
纳米级印刷的色调,饱和度和亮度控制
Painting with Hue, Saturation, and Brightness Control by Nanoscale 3D Printing
论文作者
论文摘要
仅在纳米结构的平面内或平面外尺寸变化会产生多种元素和薄膜。但是,实现灰色阴影和对色饱和度的控制仍然具有挑战性。在这里,我们基于在所有三个维度中的纳米结构几何形状的调整来介绍一种混合方法来产生色彩产生。通过两光子聚合光刻,我们从简单的单纳米几何形状中系统地研究了由低反射索引材料制成的简单单纳米几何形状。通过调整高度,直径和周期性的调整,以控制色调,饱和度,亮度来实现灰度和全调色板。在3D打印过程中,通过将所需的打印映射到可控制的参数来绘制任意的彩色和灰度图像。我们扩展了对低反射 - 索引纳米氏菌的散射特性的理解,以证明灰度反转和颜色去饱和度,并在单纳米氏菌的水平上隐身。
Varying only the in-plane or out-of-plane dimensions of nanostructures produces a wide range of colourful elements in metasurfaces and thin films. However, achieving shades of grey and control of colour saturation remains challenging. Here, we introduce a hybrid approach to colour generation based on the tuning of nanostructure geometry in all three dimensions. Through two-photon polymerization lithography, we systematically investigated colour generation from the simple single nanopillar geometry made of low-refractive-index material; realizing grayscale and full colour palettes with control of hue, saturation, brightness through tuning of height, diameter, and periodicity of nanopillars. Arbitrary colourful and grayscale images were painted by mapping desired prints to precisely controllable parameters during 3D printing. We extend our understanding of the scattering properties of the low-refractive-index nanopillar to demonstrate grayscale inversion and colour desaturation, with steganography at the level of single nanopillars.