论文标题
神经隐式映射通过嵌套社区
Neural Implicit Mapping via Nested Neighborhoods
论文作者
论文摘要
我们引入了一种新型方法,用于实时渲染静态和动态3D神经签名距离函数(SDF)。我们依靠零级神经SDF的嵌套社区以及它们之间的映射。该框架支持动画并实现实时性能,而无需使用空间数据结构。它由三种代表渲染步骤的未耦合算法组成。多尺度球形追踪的重点是通过在早期迭代上使用粗近似值来最大程度地减少迭代时间。神经正常映射将细节从细胞的神经SDF转移到嵌套在零级集合附近的表面。它是平滑的,不取决于表面参数化。结果,它可用于以离散表面(例如网格)的离散表面获取光滑的垂直线,并在球体跟踪级别集合设置时跳过以后的迭代。最后,我们提出了一种用于MLP的分析法线计算的算法,并描述了获得与算法一起使用的神经SDF序列的方法。
We introduce a novel approach for rendering static and dynamic 3D neural signed distance functions (SDF) in real-time. We rely on nested neighborhoods of zero-level sets of neural SDFs, and mappings between them. This framework supports animations and achieves real-time performance without the use of spatial data-structures. It consists of three uncoupled algorithms representing the rendering steps. The multiscale sphere tracing focuses on minimizing iteration time by using coarse approximations on earlier iterations. The neural normal mapping transfers details from a fine neural SDF to a surface nested on a neighborhood of its zero-level set. It is smooth and it does not depend on surface parametrizations. As a result, it can be used to fetch smooth normals for discrete surfaces such as meshes and to skip later iterations when sphere tracing level sets. Finally, we propose an algorithm for analytic normal calculation for MLPs and describe ways to obtain sequences of neural SDFs to use with the algorithms.