论文标题
通过虚拟现实系统评估视觉假体的视力
Assessing visual acuity in visual prostheses through a virtual-reality system
论文作者
论文摘要
当前的视觉植入物仍然提供非常低的分辨率和有限的视野,从而限制了植入患者的视力。通过利用技术的新进步来开发新的视觉设备的最重点,通过利用新技术的新进步来开发人造视觉模拟系统的新策略的发展。在这项工作中,我们利用虚拟真实软件与便携式头部安装的显示器配对,并评估了在模拟的假肢视觉下,正常视力参与者的性能,并具有可变的视野和像素数。我们的模拟假体视觉系统允许简单实验,以研究未来视觉假体的设计参数。十名通常有视力的参与者自愿参加视力研究。需要受试者根据光感知,时间分辨率,光线位置和运动感知来鉴定计算机生成的Landolt-C间隙方向以及不同的刺激,通常用于视觉敏锐度检查。在电极数量和视场大小的不同条件下记录了视敏度评分。我们的结果表明,在所有测试的条件下,一个20°和1000个磷酸的视野证明是最好的,视力为1.3 logmar。此外,性能似乎与磷酸密度相关,但是当视野小于20°时,回报率降低。新的人工视觉模拟系统的开发对于指导新的视觉设备的开发以及视野和解决方案的优化是有用的,可以为深刻或完全盲目的患者提供有用的和宝贵的视觉援助。
Current visual implants still provide very low resolution and limited field of view, thus limiting visual acuity in implanted patients. Developments of new strategies of artificial vision simulation systems by harnessing new advancements in technologies are of upmost priorities for the development of new visual devices. In this work, we take advantage of virtual-reality software paired with a portable head-mounted display and evaluated the performance of normally sighted participants under simulated prosthetic vision with variable field of view and number of pixels. Our simulated prosthetic vision system allows simple experimentation in order to study the design parameters of future visual prostheses. Ten normally sighted participants volunteered for a visual acuity study. Subjects were required to identify computer-generated Landolt-C gap orientation and different stimulus based on light perception, time-resolution, light location and motion perception commonly used for visual acuity examination in the sighted. Visual acuity scores were recorded across different conditions of number of electrodes and size of field of view. Our results showed that of all conditions tested, a field of view of 20° and 1000 phosphenes of resolution proved the best, with a visual acuity of 1.3 logMAR. Furthermore, performance appears to be correlated with phosphene density, but showing a diminishing return when field of view is less than 20°. The development of new artificial vision simulation systems can be useful to guide the development of new visual devices and the optimization of field of view and resolution to provide a helpful and valuable visual aid to profoundly or totally blind patients.