论文标题
VR应用程序的互动设计:了解大学课程的需求
Interaction Design for VR Applications: Understanding Needs for University Curricula
论文作者
论文摘要
随着虚拟现实(VR)在技术领域的出现,开发人员和设计师承受着为其产品创造沉浸式体验的压力。但是,最高机构的当前课程主要集中于构建VR应用程序的技术考虑因素,而错过了特定于VR交互设计的关注和可用性问题。为了更好地了解当前的需求,我们通过对有关VR的本科和研究生课程进行有关VR及其相关领域的研究生课程的内容分析来研究现有大学教学的现状。我们的分析表明,当前的教学实践低估了设计思维,原型和评估技能,同时着重于技术实施。我们建议VR课程应强调设计原则和准则,提供原型和构想方面的培训,优先考虑实践设计练习,同时提供行业见解,并鼓励学生解决课堂以外的VR设计问题。
As virtual reality (VR) is emerging in the tech sector, developers and designers are under pressure to create immersive experiences for their products. However, the current curricula from top institutions focus primarily on technical considerations for building VR applications, missing out on concerns and usability problems specific to VR interaction design. To better understand current needs, we examined the status quo of existing university pedagogies by carrying out a content analysis of undergraduate and graduate courses about VR and related areas offered in the major citadels of learning and conducting interviews with 7 industry experts. Our analysis reveals that the current teaching practices underemphasize design thinking, prototyping, and evaluation skills, while focusing on technical implementation. We recommend VR curricula should emphasize design principles and guidelines, offer training in prototyping and ideation, prioritize practical design exercises while providing industry insights, and encourage students to solve VR design problems beyond the classroom.