论文标题

设计棋盘游戏的编程练习

Designing Programming Exercises from Board Games

论文作者

Mozgovoy, Maxim, Purgina, Marina

论文摘要

储层计算是预测湍流的有力工具,其简单的架构具有处理大型系统的计算效率。然而,其实现通常需要完整的状态向量测量和系统非线性知识。我们使用非线性投影函数将系统测量扩展到高维空间,然后将其输入到储层中以获得预测。我们展示了这种储层计算网络在时空混沌系统上的应用,该系统模拟了湍流的若干特征。我们表明,使用径向基函数作为非线性投影器,即使只有部分观测并且不知道控制方程,也能稳健地捕捉复杂的系统非线性。最后,我们表明,当测量稀疏、不完整且带有噪声,甚至控制方程变得不准确时,我们的网络仍然可以产生相当准确的预测,从而为实际湍流系统的无模型预测铺平了道路。

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good exercise. The collection is annotated across several dimensions to assist choosing a game suitable for the target topic and student level. We discuss possible changes into exercise tasks to make them more challenging and introduce new topics. The work relies on established topics taxonomy and board games resources which makes extending the current collection easy.

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