论文标题

Cine-ai:以人类导演的风格生成视频游戏过场动画

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

论文作者

Evin, Inan, Hämäläinen, Perttu, Guckelsberger, Christian

论文摘要

过场动画构成了许多视频游戏不可或缺的一部分,但是它们的创作既昂贵又耗时,并且需要许多游戏开发人员缺乏的技能。虽然AI已被利用到半自动过场动画的生产中,但结果通常缺乏专业人类董事特征的样式的内部一致性和统一性。我们用Cine-AI克服了这一缺点,Cine-Ai是一种开源程序性摄影工具集,能够以杰出的人类导演的风格生成游戏内过场动画。 Cine-AI在流行的游戏引擎团结中实现,具有新颖的时间轴和情节板接口,用于设计时间操纵,并结合运行时摄影自动化。通过两项使用定量和定性措施的用户研究,我们证明了Cine-AI产生过过过场动物,人们将与目标主管正确关联,同时提供高于平均水平的可用性。我们的导演模仿数据集可公开使用,可以由用户和电影爱好者扩展。

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged to semi-automate cutscene production, the results typically lack the internal consistency and uniformity in style that is characteristic of professional human directors. We overcome this shortcoming with Cine-AI, an open-source procedural cinematography toolset capable of generating in-game cutscenes in the style of eminent human directors. Implemented in the popular game engine Unity, Cine-AI features a novel timeline and storyboard interface for design-time manipulation, combined with runtime cinematography automation. Via two user studies, each employing quantitative and qualitative measures, we demonstrate that Cine-AI generates cutscenes that people correctly associate with a target director, while providing above-average usability. Our director imitation dataset is publicly available, and can be extended by users and film enthusiasts.

扫码加入交流群

加入微信交流群

微信交流群二维码

扫码加入学术交流群,获取更多资源