论文标题

以不同的方式穿着相同的衣服 - 可控的虚拟试验方法

Wearing the Same Outfit in Different Ways -- A Controllable Virtual Try-on Method

论文作者

Li, Kedan, Zhang, Jeffrey, Chang, Shao-Yu, Forsyth, David

论文摘要

服装可视化方法产生了一个穿着这些衣服图像的人的图像。当前的方法可以产生看起来逼真并保留服装身份的图像,并以项圈,袖口,质地,下摆和袖长的长度捕获。但是,当前的方法既无法控制服装的佩戴方式 - 包括tuck或untuck,打开或闭合,腰部高或低。我们描述了一种控制垂悬的服装可视化方法,同时保留了服装身份。我们的系统允许独立编辑服装窗帘,这意味着用户可以构建可以将其应用于服装集合中的所有衬衫的编辑(例如,以特定方式塞衬衫)。服装细节是通过依靠翘曲程序将衣服放在身体上的,然后发电机提供精细的阴影细节来保留服装细节。为了实现实例独立控制,我们使用带有服装类别级语义的控制点来指导翘曲。该方法可产生最先进的质量图像,同时允许创造性的服装方式,包括允许将顶部塞入或未被拆除;夹克要穿着或关闭的夹克;腰部在腰部更高或更低的裙子;等等。该方法允许交互式控制也可以纠正单个效果图中的错误。由于编辑是独立的,因此可以将它们自动应用于大型服装,并可以在服装元数据上进行调节(例如,所有裁剪的夹克都闭合了,或者所有轰炸机夹克都戴上了磨损)。

An outfit visualization method generates an image of a person wearing real garments from images of those garments. Current methods can produce images that look realistic and preserve garment identity, captured in details such as collar, cuffs, texture, hem, and sleeve length. However, no current method can both control how the garment is worn -- including tuck or untuck, opened or closed, high or low on the waist, etc.. -- and generate realistic images that accurately preserve the properties of the original garment. We describe an outfit visualization method that controls drape while preserving garment identity. Our system allows instance independent editing of garment drape, which means a user can construct an edit (e.g. tucking a shirt in a specific way) that can be applied to all shirts in a garment collection. Garment detail is preserved by relying on a warping procedure to place the garment on the body and a generator then supplies fine shading detail. To achieve instance independent control, we use control points with garment category-level semantics to guide the warp. The method produces state-of-the-art quality images, while allowing creative ways to style garments, including allowing tops to be tucked or untucked; jackets to be worn open or closed; skirts to be worn higher or lower on the waist; and so on. The method allows interactive control to correct errors in individual renderings too. Because the edits are instance independent, they can be applied to large pools of garments automatically and can be conditioned on garment metadata (e.g. all cropped jackets are worn closed or all bomber jackets are worn closed).

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